VGA READER VERSION_1.1.2017 TABLE OF CONTENTS

 

LETTER FROM THE EDITOR

Would You Like to Play a Game?
Tiffany Funk

INTERVIEW

Savior: Cuba's First Independent Video Game
Josuhe Pagliery and Teresa Silva

ESSAYS

Game Levels as Works of Art, Architecture and Design
Christopher W. Totten

Toward a Ludic Literacy: Procedure, Imageword, and Metaphor in Digital Games
Jacob Euteneuer

Ludic Voyeurism and Passive Spectatorship in Gone Home and Other “Walking Simulators"
Sercan Şengün

Arcade Operator: An Art Game Experiment About Arcade Repair
Kieran Nolan

“Who Did I Jettison Into Space?” Complicity as a Tool for Narrative Expression in INSIDE and The Swapper
Monica Evans

“Please Do Touch (and Disrupt) the Art”: Glitch-Kinesthetics and Spectator Agency in Super Metroid: Nightmare Edition
Eddie Lohmeyer

The Enemy of Expression: Production Notes on the Simulation of an Endless Place
Evan Meaney

Let’s Play Game Exhibitions: A Curators’ Perspective
Jesse de Vos, René Glas, and Jasper van Vught