LETTER FROM THE EDITOR
Would You Like to Play a Game?
Savior: Cuba's First Independent Video Game
Josuhe Pagliery and Teresa Silva
Game Levels as Works of Art, Architecture and Design
Christopher W. Totten
Toward a Ludic Literacy: Procedure, Imageword, and Metaphor in Digital Games
Ludic Voyeurism and Passive Spectatorship in Gone Home and Other “Walking Simulators"
Arcade Operator: An Art Game Experiment About Arcade Repair
“Who Did I Jettison Into Space?” Complicity as a Tool for Narrative Expression in INSIDE and The Swapper
“Please Do Touch (and Disrupt) the Art”: Glitch-Kinesthetics and Spectator Agency in Super Metroid: Nightmare Edition
The Enemy of Expression: Production Notes on the Simulation of an Endless Place
Let’s Play Game Exhibitions: A Curators’ Perspective
Jesse de Vos, René Glas, and Jasper van Vught